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Adobe still has a way to go, but they are making moves to start opening up their technologies, and getting away from proprietary software and draconian licensing schemes. This is the third move they've made in the last few months. They actually open sourced some of their Flash-related technology a while back.
Quote:
Adobe is making a couple of big announcements today that relate to our openness and the openness of the Flash Player. Starting today, there will be no restrictions on the use of the SWF specification or the FLV and F4V specifications that make up video in Flash. Previously, in order to look at the SWF specification you had to sign a licensing agreement not to use it to create competing players but in the interest of expanding the reach of the Flash Player were removing all of those restrictions as part of whats called the Open Screen Project.
The goal of the Open Screen Project is to enable a consistent runtime environment across a wide variety of devices and desktops. As part of the project, the next major versions of the Flash Player and Adobe AIR for devices will have no licensing fees meaning you can distribute and deploy them anywhere. As part of this, Adobe is also publishing the device porting layer APIs. The device porting layer APIs are what Adobe uses to take the core of the Flash Player and make it work on different operating systems and devices. With that published, anyone can more easily customize and port the Flash Player for their specific device.
I guess that is good for linux users, or does flash work pretty good already on linux systems? I can't see them doing it though with the rest of their software. They make good money off of Photoshop, Dreamweaver, and I am finding the InDesign is a big thing to.
Don't walk in front of me, I may not follow. Don't walk behind me, I may not lead. Walk beside me and just be my friend. (Old Irish Proverb)
As various distros of Linux become more popular in the desktop market, application developers would be wise to consider jumping on the bandwagon rather than assume those Linux users will always have to get a Mac or Windows box in order to use their wares.
"That detective, is the right question. Program terminated".
As various distros of Linux become more popular in the desktop market, application developers would be wise to consider jumping on the bandwagon rather than assume those Linux users will always have to get a Mac or Windows box in order to use their wares.
I agree with you. Linux has a pretty big fan base that they are worth noting and including like they do windows and macs. The thing is though Linux comes in many flavors. How does one choose which platform to write for? Do they all basicially have the same foundation?
Don't walk in front of me, I may not follow. Don't walk behind me, I may not lead. Walk beside me and just be my friend. (Old Irish Proverb)
I agree with you. Linux has a pretty big fan base that they are worth noting and including like they do windows and macs. The thing is though Linux comes in many flavors. How does one choose which platform to write for? Do they all basicially have the same foundation?
Mitzs. the Linux OS kernel is the same for all the various (up-to-date) distros. A distro is more about how the GUI presents, how software is managed, where you can find stuff, and a bit of branding. Under the hood, it's the same "Linux", so writing apps for Linux isn't really a chore. In fact, it should be easier than writing for Windows, because the Linux kernel is all open source...that is to say...anyone can see *all* of the code that makes up Linux at any time.
"That detective, is the right question. Program terminated".
I agree with you. Linux has a pretty big fan base that they are worth noting and including like they do windows and macs. The thing is though Linux comes in many flavors. How does one choose which platform to write for? Do they all basicially have the same foundation?
I'll agree with Trip. In Linux an application in Gentoo is pretty much exactly the same application it is RedHat. The difference between the two is how the two distros install it--their package management systems, and exactly where they install it in the file system. The source code for the application is the same.
In Gentoo you download the source code and compile it right on your computer. In RedHat, RedHat compiles the source code into binary files, packages them in a .rpm file. The user downloads the binary file and uses Yum, I think, to install the binary files. That's pretty much the only difference.
Behold, the turtle. He makes progress only when he sticks his neck out.
As various distros of Linux become more popular in the desktop market, application developers would be wise to consider jumping on the bandwagon rather than assume those Linux users will always have to get a Mac or Windows box in order to use their wares.
Who do I have to kill to get a Linux version of PS?